I managed to get some writing done and have fun this weekend, though this morning was more productive on the former and Sunday for the latter.
Moose's game was fun, and my MI-6 operative got a chance to shine in brutally efficient fashion. We had a few chuckles and crunched through a blood-drenched combat. I lost my accent midway through the game, something I need to work on.
I am working on the climax for The Last Captain and finally having fun with it
Last night my friend asked if he could dig in and offer opinion on some of the Twilight 2013 work I am doing. This evening he had some very valuable things to say that I believe will be helpful. With the timeline and events of the scenario I had allowed the players to really screw things up if they were impatient. I believe the scenario will need to be put later in the order of the scenarios, so that the ramifications of play will not derail the desire of the players and gamemaster to continue playing with both the setting of Everytown and the continuing scenarios.
The things Griffin Barber thinks about when he's thinking, which is not necessarily often. And they are my thoughts and opinions, not, in any way, those of the Department I work for.
Showing posts with label Twilight 2013. Show all posts
Showing posts with label Twilight 2013. Show all posts
Monday, May 17, 2010
Sunday, May 2, 2010
May Shall Better April
I am bound and determined that it be so...
April started with the loss of my cell phone and wallet and the only high point was the visit from my new Swiss police friends.
May began with a Saturday filled with lots of fun and entertainment:
I managed to write quite a bit on The Last Captain. I think I have figured out the climax, and the writing slams forward apace. It has been quite some time since I felt such confidence working on it.
Isabelle's soccer match went well and she scored a few goals. More importantly, she managed several assists. The opposing team had lots of speed, the first time we have faced a team possessing equal or greater speed than our own.
Last night I got to play Twilight 2013. Moose, who I earlier mentioned was having difficulty founding a new group, started his Kosovo campaign last night with three of the players I have been running games for and a new fellow. The new guy fit in quite quick. I was astonished to see Moose had found someone taller than him to play with. There are few people who make me feel small, but I was definately playing with some large mammals last night.
We all spent a great deal of last night's session making our characters and integrating them into the group. I am playing Slobodan Tosic, a Serbian-born British citizen and MI-6 field agent code-named 'Nishlia' that stayed behind in Kosovo when the rest of the embassy staff pulled out. He's a bitter and determined man who desires only to survive and prosper in the hell the world has become.
We had an absurd amount of equipment dice because of both Nishlia's experience and another of the player's, so I think we will set ourselves up as a 21st Century Third Man and group. There is another field agent in the group, a Russian ex-pat and two Americans who were part of a private military corporation that fell apart.
It was nice for me to just do my own thing instead of managing all the threads of the story. I about burst a blood vessel laughing. At my own joke, of course. I am that kind of dork.
A very nice time. I think this game might have legs. We shall see.
Regardless, May is already better than April.
April started with the loss of my cell phone and wallet and the only high point was the visit from my new Swiss police friends.
May began with a Saturday filled with lots of fun and entertainment:
I managed to write quite a bit on The Last Captain. I think I have figured out the climax, and the writing slams forward apace. It has been quite some time since I felt such confidence working on it.
Isabelle's soccer match went well and she scored a few goals. More importantly, she managed several assists. The opposing team had lots of speed, the first time we have faced a team possessing equal or greater speed than our own.
Last night I got to play Twilight 2013. Moose, who I earlier mentioned was having difficulty founding a new group, started his Kosovo campaign last night with three of the players I have been running games for and a new fellow. The new guy fit in quite quick. I was astonished to see Moose had found someone taller than him to play with. There are few people who make me feel small, but I was definately playing with some large mammals last night.
We all spent a great deal of last night's session making our characters and integrating them into the group. I am playing Slobodan Tosic, a Serbian-born British citizen and MI-6 field agent code-named 'Nishlia' that stayed behind in Kosovo when the rest of the embassy staff pulled out. He's a bitter and determined man who desires only to survive and prosper in the hell the world has become.
We had an absurd amount of equipment dice because of both Nishlia's experience and another of the player's, so I think we will set ourselves up as a 21st Century Third Man and group. There is another field agent in the group, a Russian ex-pat and two Americans who were part of a private military corporation that fell apart.
It was nice for me to just do my own thing instead of managing all the threads of the story. I about burst a blood vessel laughing. At my own joke, of course. I am that kind of dork.
A very nice time. I think this game might have legs. We shall see.
Regardless, May is already better than April.
Monday, March 22, 2010
And the second is First Contact
Second bit of writing is for sale here.
Some errors crept in that I am a bit frustrated with, but it is still very nice to see it up and selling.
Some errors crept in that I am a bit frustrated with, but it is still very nice to see it up and selling.
Friday, February 26, 2010
More Ick
Now I am taking horse-sized antibiotics for my sinus/upper respritory infection. I am tired of being sick. Really.
In other news: Kate Beckinsale is hot in leather and latex. Really, really hot.
In still more news: I got some writing done, both for The Last Captain and for Twilight 2013. Really.
And now for something completely different: I have played roleplaying games for 26 years now. Usually as a GM, running things, telling stories with a group of friends. It was and remains one of the easiest means of release for my creative energies. It is also cheaper and safer than drinking and hitting strip clubs, two other ways I could be spending time with buddies.
These players are my buddies. Most of the group has been sharing stories with me for five years now, one played with me in Geneva, where we met. Like a well-oiled team, they tackle most of what I put out there and add to it immeasurably. They are high-speed low drag roleplayers, able to take on most any challenge.
Just before the advent of the 2013 writing gig, I changed the group over to that system and started to run a campaign set in the Sierra Nevada. It is a slick system, but a bit numbers- and realism- heavy for some of my players.
I had been tired of playing Dark Heresy and Warhammer, as the games required a bit more mental work preparing than Twilight 2013. I am intimately familar with all three settings, it was just getting hard to find something that entertained me and was relatively new for my players in Dark Heresy or Warhammer.
I was slowing down, not feeling very motivated, and working hard on my second novel.
At any rate, I switched us from Dark Heresy to Twilight 2013. I didn't ask the guys, I just did it. Eventually it became apparent that some of the players were dissatisfied with the change. With only one night every few weeks to play, some of the players rebelled. One up and straight up told me he wasn't going to play in my group again. The others slowed their responses, begging off and generally not putting in quite as much time with the group. It left me nonplussed, I had some players enjoying the game I was running, and some new blood joined us, filling in the vacancy left by the one player that left.
Today I had a good talk with one of my player friends. He told me what was up. I came to a few realizations from what he told me:
It is about friends and fun. Enthusiastic players and good friends make for fun games.
So it's back to Dark Heresy and catering to my players, to have more fun.
Really.
In other news: Kate Beckinsale is hot in leather and latex. Really, really hot.
In still more news: I got some writing done, both for The Last Captain and for Twilight 2013. Really.
And now for something completely different: I have played roleplaying games for 26 years now. Usually as a GM, running things, telling stories with a group of friends. It was and remains one of the easiest means of release for my creative energies. It is also cheaper and safer than drinking and hitting strip clubs, two other ways I could be spending time with buddies.
These players are my buddies. Most of the group has been sharing stories with me for five years now, one played with me in Geneva, where we met. Like a well-oiled team, they tackle most of what I put out there and add to it immeasurably. They are high-speed low drag roleplayers, able to take on most any challenge.
Just before the advent of the 2013 writing gig, I changed the group over to that system and started to run a campaign set in the Sierra Nevada. It is a slick system, but a bit numbers- and realism- heavy for some of my players.
I had been tired of playing Dark Heresy and Warhammer, as the games required a bit more mental work preparing than Twilight 2013. I am intimately familar with all three settings, it was just getting hard to find something that entertained me and was relatively new for my players in Dark Heresy or Warhammer.
I was slowing down, not feeling very motivated, and working hard on my second novel.
At any rate, I switched us from Dark Heresy to Twilight 2013. I didn't ask the guys, I just did it. Eventually it became apparent that some of the players were dissatisfied with the change. With only one night every few weeks to play, some of the players rebelled. One up and straight up told me he wasn't going to play in my group again. The others slowed their responses, begging off and generally not putting in quite as much time with the group. It left me nonplussed, I had some players enjoying the game I was running, and some new blood joined us, filling in the vacancy left by the one player that left.
Today I had a good talk with one of my player friends. He told me what was up. I came to a few realizations from what he told me:
It is about friends and fun. Enthusiastic players and good friends make for fun games.
So it's back to Dark Heresy and catering to my players, to have more fun.
Really.
Subscribe to:
Posts (Atom)